Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Pendekatan Kontekstual
Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Pendekatan Kontekstual
Abstract
This study aims to produce interactive mathematics learning media based on a contextual
approach and determine the quality of interactive mathematics learning media from the
aspects of validity, and practicality. The type of research carried out is development
research. The development model used is the ADDIE development model which consists of
analysis, design, development, implementation, and evaluation. This learning media was
created using PowerPoint software, IspringSuite and also Apk Builder Pro. The results
showed that the interactive mathematics learning media developed was included in the
"very valid" category with a percentage of 98% score. Based on the results of data
analysis of student response questionnaires and teacher responses, interactive
mathematics learning media is included in the criteria of "very practical" with an average
percentage score of 81.4%, while the results of teacher response questionnaires get an
average percentage value of 98% with the criteria of "very practical". Based on these
results, it can be concluded that learning media is said to be feasible in terms of validity
and practicality to be used as student learning media.
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